Olá Convidado!Aqui estão alguns TM's s HM"s
TM01:Focus Punch/A powerful loyalty attack. The user flinches if hit./fight/150/100/20
TM02:Dragon Claw/Slashes the foe with sharp claws./dragon/80/100/15
TM03:Water Pulse/Attacks with ultrasonic waves. May confuse the foe/water/60/100/20
TM04:Roar/Makes the foe flee to end the battle./normal/--/100/20
TM05:Toxic/Poisons the foe with an intensifying toxin./poison/--/85/10
TM06:Hail/Summons a hailstorm that strikes every turn./ice/--/--/10
TM07:Bullet Seed/Shoots 2 to 5 seeds in a row to strike the foe./grass/10/100/30
TM08:Hidden Power/The effectiveness varies with the user./normal/??/100/15
TM09:Sunny Day/Boosts the power of FIRE- type moves for 5 turns./fire/--/--/05
TM10:Ice Beam/Blasts the foe with an ice beam that may freeze it./ice/95/100/10
TM11:Blizzard/Hits the foe with an icy storm that may freeze it./ice/120/70/05
TM12:Hyper Beam/Powerful, but leaves the user immobile the next turn./normail/150/90/05
TM13:Light Screen/Creates a wall of light that lowers SP. ATK damage./psychc/--/--/30
TM14:Protect/Evades attack, but may fail if used in succession./normal/--/--/10
TM15:Rain Dance/Boosts the power of WATER- type moves for 5 turns./water/--/--/05
TM16:Giga Drain/An attack that steals half the damage inflicted./grass/60/100/10
TM17:Frustration/An attack that is stronger if the TRAINER is disliked./normal/??/100/20
TM18:Solarbeam/Absorbs light in one turn, then attacks next turn./grass/120/100/10
TM19:Iron Tail/Attacks with a rock-hard tail. May lower DEFENSE./steel/100/75/20
TM20:Thunderbolt/A strong electrical attack that may paralyze the foe./electric/95/100/15
TM21:Thunder/A lightning attack that may cause paralysis./electric/120/70/10
TM22:Earthquake/A powerful quake, but has no effect on flying foes./ground/100/100/10
TM23:Return/An attack that increases in power with friendship./normal/??/100/20
TM24:Dig/Digs underground the first turn and strikes next turn./ground/80/100/10
TM25:Psychic/A powerful psychic attack that may lower SP. DEF./Psychic/90/100/10
TM26:Shadow Ball/Hurls a black blob that may lower the foe's SP. DEF./ghost/80/100/15
TM27:Brick Break/Destroys barriers such as REFLECT and causes damage./fight/75/100/15
TM28:Double Team/Creates illusory copies to raise evasiveness./normal/--/--/15
TM29:Reflect/Creates a wall of light that weakens physical attacks./psychc/--/--/20
TM30:Shock Wave/A fast and unavoidable electric attack./electric/60/--/20
TM31:Flamethrower/A powerful fire attack that may inflict a burn./fire/95/100/15
TM32:Sludge Bomb/Sludge is hurled to inflict damage. May also poison./poison/90/100/10
TM33:Sandstorm/Causes a sandstorm that rages for several turns./rock/--/--/100
TM34:Fire Blast/A fiery blast that scorches all. May cause a burn./fire/120/85/05
TM35:Rock Tomb/Stops the foe from moving with rocks and cuts SPEED./rock/50/80/10
TM36:Aerial Ace/An extremely speedy and unavoidable attack./flying/60/--/20
TM37:Torment/Torments the foe and stops successive use of a move./dark/--/100/15
TM38:Facade/Boosts ATTACK when burned, paralyzed, or poisoned./normal/70/100/20
TM39:Secret Power/An attack with effects that vary by location./normal/70/100/20
TM40:Rest/The user sleeps for 2 turns, restoring HP and status./psychc/--/--/10
TM41:Attract/Makes the opposite Gender less likely to attack./normal/--/100/15
TM42:Thief/While attacking, it may steal the foe's held item./dark/40/100/10
TM43:Steel Wing/Strikes the foe with hard wings spread wide./steel/70/90/25
TM44:Skill Swap/The user swaps special abilities with the target./psychc/--/--/10
TM46:Snatch/Steals the effects of the move the foe uses next./dark/--/--/10
TM47:Overheat/Allows a full-power attack, but sharply lowers SP. ATK./fire/140/90/05
TM48:Roost/Restores half of max HP/flying/--/--/10
TM49:Focus Blast/May lower foe's SP.DEF one stage/fight/120/70/05
TM50:Energy Ball/May lower foe's SP.DEF one stage/grass/80/100/10
TM51:False Swipe/An attack that leaves the foe with at least 1 HP./normal/40/100/40
TM52:Brine/Power doubles if foe's HP is less than half/water/65/100/10
TM53:Fling/Hurls out held item, power depends on held item/dark/??/100/10
TM54:Charge Beam/High chance of raising user's SP.ATT one stage/electric/50/90/10
TM55:Endure/Endures any attack for 1 turn, leaving at least 1HP./normal/--/--/10
TM56:Dragon Pulse/No Added Effect/dragon/90/100/10
TM57:Drain Punch/User recovers half the damage inflicted/fight/60/100/05
TM58:Will-o-wisp/Inflicts a burn on the foe with intense fire./fire/--/75/15
TM59:Silver Wind/A powdery attack that may raise abilities./bug/60/100/05
TM60:Embargo/Foe is unable to use held items/dark/--/100/15
TM61:Explosion/Inflicts severe damage but makes the user faint./normal/250/100/05
TM62:Shadow Claw/High critical hit ratio/ghost/70/100/15
TM63:Payback/Power doubles if user receives damage first/dark/50/100/10
TM64:Recycle/Recycles a used item for one more use./normal/--/--/10
TM65:Giga Impact/User cannot attack next turn/normal/150/90/05
TM66:Rock Polish/Raises users SPEED two stages/rock/--/--/20
TM67:Flash/Looses a powerful blast of light that cuts accuracy./normal/--/100/20
TM68:Stone Edge/High critical hit ratio/rock/100/80/05
TM68:Avalanche/Power doubles if user receives damage first/ice/60/100/10
TM69:Thunder Wave/A weak jolt of electricity that paralyzes the foe./electric/--/100/20
TM70:Gyro Ball/Power depends on foe's SPEED/steel/??/100/05
TM71:Swords Dance/A fighting dance that sharply raises ATTACK./normal/--/--/30
TM72:Stealth Rock/Causes damage when foe switches Pokémon/rock/--/--/20
TM73:Psych Up/Copies the foe's effect(s) and gives to the user./normal/--/--/10
TM74:Captivate/Lowers opposite Gender foe's SP.ATT two stages/normal/--/100/20
TM75:Dark Pulse/May cause foe to flinch/dark/80/100/15
TM76:Rock Slide/Large boulders are hurled. May cause flinching./rock/75/90/10
TM77:X-Scissor/No Added Effect/bug/80/100/15
TM78:Sleep Talk/Uses an own move randomly while asleep./normal/--/--/10
TM79:Natural Gift/Power and type of move depends on the held berry/normal/??/100/15
TM80:Poison Jab/May poison foe,poison/80/100/20
TM81:Dream Eater/Takes one half the damage inflicted on a sleeping foe./psychc/100/100/15
TM82:Grass Knot/Power increases if foe is heavy/grass/??/100/20
TM83:Swagger/Confuses the foe, but also sharply raises ATTACK./normal/--/90/15
TM84:Pluck/Power doubles if foe is holding a berry/flying/60/100/20
TM85:U-Turn/User switches out automatically after attack./bug/70/100/20
TM86:Substitute/Creates a decoy using 1/4 of the user's maximum HP./normal/--/--/10
TM87:Flash Cannon/May lower foe's SP.ATT one stage/steel/80/100/10
TM88:Trick Room/Slower Pokémon attacks first in 5 turns/psychc/--/--/05
HM01:cut/Cuts the foe with sharp scythes, claws, etc./normal/50/95/30
HM02:fly/Flies up on the first turn, then strikes the next turn./flying/90/95/15
HM03:surf/Creates a huge wave, then crashes it down on the foe./water/95/100/15
HM04:Strength/Builds enormous power, then slams the foe./normal/80/100/15
HM05:De Fog/Lowers foe's evasiveness/flying/--/--/15
HM06:Rock Smash/A rock-crushing attack that may lower DEFENSE./fight/40/100/15
HM07:Waterfall/Charges the foe with speed to climb waterfalls./water/80/100/15
HM08:Rock Climb/May induce confusion/normal/90/85/20
cada um custa 2000 pokedólares!!!!!vlw gente