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 compre aqui TM's e HM's para seu pokemons

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compre aqui TM's e HM's para seu pokemons Empty
MensagemAssunto: compre aqui TM's e HM's para seu pokemons   compre aqui TM's e HM's para seu pokemons EmptyTer Dez 20, 2011 8:10 am

Olá Convidado!Aqui estão alguns TM's s HM"s

TM01:Focus Punch/A powerful loyalty attack. The user flinches if hit./fight/150/100/20

TM02:Dragon Claw/Slashes the foe with sharp claws./dragon/80/100/15

TM03:Water Pulse/Attacks with ultrasonic waves. May confuse the foe/water/60/100/20

TM04:Roar/Makes the foe flee to end the battle./normal/--/100/20

TM05:Toxic/Poisons the foe with an intensifying toxin./poison/--/85/10

TM06:Hail/Summons a hailstorm that strikes every turn./ice/--/--/10

TM07:Bullet Seed/Shoots 2 to 5 seeds in a row to strike the foe./grass/10/100/30

TM08:Hidden Power/The effectiveness varies with the user./normal/??/100/15

TM09:Sunny Day/Boosts the power of FIRE- type moves for 5 turns./fire/--/--/05

TM10:Ice Beam/Blasts the foe with an ice beam that may freeze it./ice/95/100/10

TM11:Blizzard/Hits the foe with an icy storm that may freeze it./ice/120/70/05

TM12:Hyper Beam/Powerful, but leaves the user immobile the next turn./normail/150/90/05

TM13:Light Screen/Creates a wall of light that lowers SP. ATK damage./psychc/--/--/30

TM14:Protect/Evades attack, but may fail if used in succession./normal/--/--/10

TM15:Rain Dance/Boosts the power of WATER- type moves for 5 turns./water/--/--/05

TM16:Giga Drain/An attack that steals half the damage inflicted./grass/60/100/10

TM17:Frustration/An attack that is stronger if the TRAINER is disliked./normal/??/100/20

TM18:Solarbeam/Absorbs light in one turn, then attacks next turn./grass/120/100/10

TM19:Iron Tail/Attacks with a rock-hard tail. May lower DEFENSE./steel/100/75/20

TM20:Thunderbolt/A strong electrical attack that may paralyze the foe./electric/95/100/15

TM21:Thunder/A lightning attack that may cause paralysis./electric/120/70/10

TM22:Earthquake/A powerful quake, but has no effect on flying foes./ground/100/100/10

TM23:Return/An attack that increases in power with friendship./normal/??/100/20

TM24:Dig/Digs underground the first turn and strikes next turn./ground/80/100/10

TM25:Psychic/A powerful psychic attack that may lower SP. DEF./Psychic/90/100/10

TM26:Shadow Ball/Hurls a black blob that may lower the foe's SP. DEF./ghost/80/100/15

TM27:Brick Break/Destroys barriers such as REFLECT and causes damage./fight/75/100/15

TM28:Double Team/Creates illusory copies to raise evasiveness./normal/--/--/15

TM29:Reflect/Creates a wall of light that weakens physical attacks./psychc/--/--/20

TM30:Shock Wave/A fast and unavoidable electric attack./electric/60/--/20

TM31:Flamethrower/A powerful fire attack that may inflict a burn./fire/95/100/15

TM32:Sludge Bomb/Sludge is hurled to inflict damage. May also poison./poison/90/100/10

TM33:Sandstorm/Causes a sandstorm that rages for several turns./rock/--/--/100

TM34:Fire Blast/A fiery blast that scorches all. May cause a burn./fire/120/85/05

TM35:Rock Tomb/Stops the foe from moving with rocks and cuts SPEED./rock/50/80/10

TM36:Aerial Ace/An extremely speedy and unavoidable attack./flying/60/--/20

TM37:Torment/Torments the foe and stops successive use of a move./dark/--/100/15

TM38:Facade/Boosts ATTACK when burned, paralyzed, or poisoned./normal/70/100/20

TM39:Secret Power/An attack with effects that vary by location./normal/70/100/20

TM40:Rest/The user sleeps for 2 turns, restoring HP and status./psychc/--/--/10

TM41:Attract/Makes the opposite Gender less likely to attack./normal/--/100/15

TM42:Thief/While attacking, it may steal the foe's held item./dark/40/100/10

TM43:Steel Wing/Strikes the foe with hard wings spread wide./steel/70/90/25

TM44:Skill Swap/The user swaps special abilities with the target./psychc/--/--/10

TM46:Snatch/Steals the effects of the move the foe uses next./dark/--/--/10

TM47:Overheat/Allows a full-power attack, but sharply lowers SP. ATK./fire/140/90/05

TM48:Roost/Restores half of max HP/flying/--/--/10

TM49:Focus Blast/May lower foe's SP.DEF one stage/fight/120/70/05

TM50:Energy Ball/May lower foe's SP.DEF one stage/grass/80/100/10

TM51:False Swipe/An attack that leaves the foe with at least 1 HP./normal/40/100/40

TM52:Brine/Power doubles if foe's HP is less than half/water/65/100/10

TM53:Fling/Hurls out held item, power depends on held item/dark/??/100/10

TM54:Charge Beam/High chance of raising user's SP.ATT one stage/electric/50/90/10

TM55:Endure/Endures any attack for 1 turn, leaving at least 1HP./normal/--/--/10

TM56:Dragon Pulse/No Added Effect/dragon/90/100/10

TM57:Drain Punch/User recovers half the damage inflicted/fight/60/100/05

TM58:Will-o-wisp/Inflicts a burn on the foe with intense fire./fire/--/75/15

TM59:Silver Wind/A powdery attack that may raise abilities./bug/60/100/05

TM60:Embargo/Foe is unable to use held items/dark/--/100/15

TM61:Explosion/Inflicts severe damage but makes the user faint./normal/250/100/05

TM62:Shadow Claw/High critical hit ratio/ghost/70/100/15

TM63:Payback/Power doubles if user receives damage first/dark/50/100/10

TM64:Recycle/Recycles a used item for one more use./normal/--/--/10

TM65:Giga Impact/User cannot attack next turn/normal/150/90/05

TM66:Rock Polish/Raises users SPEED two stages/rock/--/--/20

TM67:Flash/Looses a powerful blast of light that cuts accuracy./normal/--/100/20

TM68:Stone Edge/High critical hit ratio/rock/100/80/05

TM68:Avalanche/Power doubles if user receives damage first/ice/60/100/10

TM69:Thunder Wave/A weak jolt of electricity that paralyzes the foe./electric/--/100/20

TM70:Gyro Ball/Power depends on foe's SPEED/steel/??/100/05

TM71:Swords Dance/A fighting dance that sharply raises ATTACK./normal/--/--/30

TM72:Stealth Rock/Causes damage when foe switches Pokémon/rock/--/--/20

TM73:Psych Up/Copies the foe's effect(s) and gives to the user./normal/--/--/10

TM74:Captivate/Lowers opposite Gender foe's SP.ATT two stages/normal/--/100/20

TM75:Dark Pulse/May cause foe to flinch/dark/80/100/15

TM76:Rock Slide/Large boulders are hurled. May cause flinching./rock/75/90/10

TM77:X-Scissor/No Added Effect/bug/80/100/15

TM78:Sleep Talk/Uses an own move randomly while asleep./normal/--/--/10

TM79:Natural Gift/Power and type of move depends on the held berry/normal/??/100/15

TM80:Poison Jab/May poison foe,poison/80/100/20

TM81:Dream Eater/Takes one half the damage inflicted on a sleeping foe./psychc/100/100/15

TM82:Grass Knot/Power increases if foe is heavy/grass/??/100/20

TM83:Swagger/Confuses the foe, but also sharply raises ATTACK./normal/--/90/15

TM84:Pluck/Power doubles if foe is holding a berry/flying/60/100/20

TM85:U-Turn/User switches out automatically after attack./bug/70/100/20

TM86:Substitute/Creates a decoy using 1/4 of the user's maximum HP./normal/--/--/10

TM87:Flash Cannon/May lower foe's SP.ATT one stage/steel/80/100/10

TM88:Trick Room/Slower Pokémon attacks first in 5 turns/psychc/--/--/05

HM01:cut/Cuts the foe with sharp scythes, claws, etc./normal/50/95/30

HM02:fly/Flies up on the first turn, then strikes the next turn./flying/90/95/15

HM03:surf/Creates a huge wave, then crashes it down on the foe./water/95/100/15

HM04:Strength/Builds enormous power, then slams the foe./normal/80/100/15

HM05:De Fog/Lowers foe's evasiveness/flying/--/--/15

HM06:Rock Smash/A rock-crushing attack that may lower DEFENSE./fight/40/100/15

HM07:Waterfall/Charges the foe with speed to climb waterfalls./water/80/100/15

HM08:Rock Climb/May induce confusion/normal/90/85/20



cada um custa 2000 pokedólares!!!!!vlw gente
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